package com.groupname.dangerousdelves;

/**
 *  This class represents a typical floor in the dungeon.
 *
 *  @author Chris Fieldman (chrisf90)
 *  @version 2012.11.03
 */
public class Floor
    implements IActor
{
    //~-------------------------------------------------------------------------
    // Constructors


    //~-------------------------------------------------------------------------
    // Methods
    /**
     * Retrieves whether a tile can be moved into.
     * @return True, floors can always be moved into
     */
    public boolean isMovable()
    {
        return true;
    }

    // ----------------------------------------------------------
    /**
     * Retrieves the type of actor.
     * @return Floor, this is a floor
     */
    public ActorType getActorType()
    {
        return ActorType.Floor;
    }
}